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Stacksquatch
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Devlog
Sit back and stack 🐶
April 11, 2021
by
Hover
1
#virtual reality, #vr, #steamvr, #release
After 6 years of part time work as a solo indie developer, Stacksquatch is out. There are a lot of changes since the last Early Access update so now is the time to revisit it if you haven’t yet. If...
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v0.5.2
January 28, 2021
by
Hover
This is getting close to a v1 release, I think. In fact, did you know that internally this is Release Candidate 3? Will the third time be a charm? We have long-awaited big changes: Greatly improved pe...
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v0.4.0
December 08, 2020
by
Hover
This is the end of the game as we know it and I feel fine (because I finished all the ending scenes and tightened up the plot leading up to it). Story time: All the scenes/levels are finally done with...
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v0.3.0
October 08, 2020
by
Hover
1
This was going to be a small update but then there was just too much goodness for a minor version bump to contain. Fancy graphics updates: Temporal anti-aliasing to improve text readability and sound...
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v0.2.1
September 06, 2020
by
Hover
You want bug fixes and optimizations? Then I have some great news for you! The most significant bugs you’ve ever seen fixed, big bugs laid low. The most optimized frames you’ll never see, big savi...
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v0.2.0
August 19, 2020
by
Hover
It’s here! After sitting in my back pocket for 2 years or so, I’ve finally found the time and place for these extra modes. If you need an extra challenge or just want to play around, try these out...
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